The first, of hopefully many, Clocktower Convention Australia, just wrapped up and what a time I had! A weekend packed full of amazing fun, silly chaos and everything in between. I was proud and privileged to be an official helper for it, so I got to experience behind the scenes as well.
Friday
Kicking off with the 10th birthday party for Clocktower in the evening, it really set the tone for the weekend. About 60 people packed in for the pre-party with a side room with clocktower games running all night. It was here that I actually managed to meet so many people I have known for ages but never seen in person. Everyone was greeted, and I was greeted, as old friends, because of the community this game creates amongst fellow players.
Saturday
Starting early, to help, I arrived to an empty hall, helping to setup all the Grimoires, scripts for checkout and other various tasks that needed to be done. Once the doors opened, it was time to play the line game, sorting people out to ensure a smooth transition inside. All with the expected Beardy Banter. Once that was done, it was time to get ready for my panel, which was a success. Some great audience questions and insights from all of us on the panel, it really set the tone for me for how the Con would go.
Next up was a Trouble Brewing game, run by none other that Steven Medway, Clocktower creator. Was a fantastically fun first game for me, even if I was good and evil managed a solid win. Then I was onto the front desk to help out again, this time less people needing to get badges upon entry but instead general questions and script check out/in. Finally after that there was one final game I scheduled in of Voudon Ya, run by one of my online crew because I wanted to experience his story telling in person, and it certainly didn’t disappoint!
Throughout this day there were so many meetings of people, those I had played with online and was excited to meet in person, as well as those that recognised me from my various Twitch and YouTube games, which was very humbling. I did come a little prepared however with a bag full of ‘Beardy Badges’ which, shockingly, I ran out of early afternoon. They were a hot item.
Sunday
Starting the second day off slower, with a quick check of the scripts for all relevant tokens before the doors opened. A much quieter start at the front too, with most people having their badges so a much smaller line for entry. Quiet and easy would not be my day however, with a big schedule of games and helping on the calendar. Once I helped a few people get in the door, it was time for the first of three VIP games I was invited to. This was a classic game of Grimm Chorus run by Ben Burns, a fantastic opportunity to be story told by him in person for a change. Following that another friends game, this time running <REDACTED> with some upcoming characters ;). Next was a quiet helper shift, which was nice as it also lets me see and talk to so many people without the pressure of lying to them or having to run away.
Next up was my final game of the Con, Anonymous Dishonesty which was an Atheist game run by Jams. A fabulously, as expected, run game that I got an invite into as a streamer, another wow moment for me. The led to the final shift as a helper, doing anything and everything, but mostly scripts again, before helping close up and end the convention, for the first but hopefully not the last time.
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