Buyer’s Remorse

You can find the script here.

Custom Djinn Rule

Players have 7 gold. Each day, an ability is auctioned; highest unique bidder gains it until dawn, even if dead. Bids are secret & not returned (bar evil ties).

Description

A humble merchant has come to peddle their wares at the very same time an evil Demon haunts your village. Can capitalism save these townsfolk? Or will they succumb to the foibles of greed?

Lots of fun, either, you start knowing, or once per game roles, that typically, on their own, would not be enough to solve the game. However, with the opportunity to continue accruing abilities, could they be enough to figure out how to kill the Demon?

Frequently Asked Questions

1) Format is completely up to the ST for how auctions should be run. I’ve done top of the day, announce the item, take bids throughout the day, then let the winner know secretly prior to nominations. I’ve seen before nominations the item is announced so no private chat about the actual ability occurs. As long as an auction starts and ends once per day, that’s satisfying the Djinn.

2) Lots of questions can be answered with “The ability comes from the Djinn.” The Djinn cannot be drunk or poisoned so the ability is considered sober at all times, even if the player becomes drunk or poisoned. Additionally, they can be executed or die that night, but still use the Djinn granted ability.

3) Players cannot share gold nor can they bid in smaller increments than 1 gold. .5 gold is NOT allowed!

4) The ability does not necessarily need to be on-script. All the Djinn says is “an ability”, go wild!

5) Abilities can persist past the dawn, but they are no longer possessed by that player that won it. If you auction the Sweetheart ability, and that player dies that night, a player does stay drunk for the rest of the game. If you auction a Witch ability, the player cursed by the Witch will still die if they nominate. If you auction an Artist ability, that player must use it before the night phase, or they lose their chance.

6) Djinn granted abilities do not change a player’s token. So if you auction a Snake Charmer ability and the Chef wins it and they pick the Imp, the Imp becomes a poisoned, good Chef and the previous Chef becomes an evil Imp. If the Dreamer were to pick the Chef who won the Snake Charmer ability, the good ability they’d see is the Chef token. The ability won from the auction is provided by the Djinn from the moment they win it to the next dawn. The Djinn grants the ability to any player that wins it, no matter if they are drunk, poisoned, or dead. Gold cannot be split, exchanged, or shared. The only time a player can receive their gold back is if they are evil and they bid the same amount as another player.

7) How does the highest, unique bidding work and (bar evil ties)?

Good player 1 submits 7 gold Good player 2 submits 7 gold Evil player 1 submits 7 gold — Good player 3 submits 6 gold — Good player 4 submits 5 gold Evil player 2 submits 5 gold — Evil player 3 submits 4 gold

Good players 1, 2, 3, 4 all lose the gold they bid Evil players 1, 2 get their gold back (they tied) Evil player 3 loses their gold Good player 3 wins the item as they were the highest, unique bid.