Trained Killer

Rule: Each night*, the Demon attacks the next living in-play character(s) in script order. Characters who survive might get reattacked.

This script determines a kill order for the two Demons who normally kill via the ST. It is intentionally out of SAO and the order is carefully constructed to work with the Djinn rule. Demon works down the list but might retarget players who survive.

Latest version of the script available here: Trained Killer v1.2.0

version 1:

version 1.1:

version 1.2:

Changelog:

  • Wizard -> Cerenovus
  • Ogre -> Mutant
  • Xaan -> Godfather

How to run

TL; DR: Just imagine the script is a “hit list” for the Demon to go through one by one and take out, but if they miss, they might go back and “finish off” anyone who survives. That analogy should get you 80% of the way there. Read on for the nitty-gritty…

Starting from Night 2:
– If the Demon is Yaggababble, determine the number of kills based on the repetition of their phrase as usual. If Lil’ Monsta, generally stick to a single kill.
– Find the next living in-play character(s) on the grim, starting from the top of the script with Mayor, matching the number of kills.
– The Demon will attack these characters tonight. For example, if there is no Mayor, but there is a single Village Idiot and an Artist, and Yaggababble said their phrase twice, these two will be targeted.
– Check if any abilities affected kills. Mayor, Lycanthrope, Monk, Amnesiac, and Spy could all disrupt the Demon’s kill pattern.
– Announce the kills in the morning accordingly.
– In subsequent nights, if any characters survived the attack, they might be attacked again, or get skipped, Storyteller’s choice. For example, if the Mayor bounced on Night 2, they could be targeted again on Night 3, dying now, or the Demon can move on down the script to the next target(s).

FAQ 

Day kills: RAI, Yaggababble and Harpy are allowed to simulate each other, but a strict reading of the Djinn rule RAW might mean Yaggababble is only allowed to kill at night, so feel free to adjust Harpy kills accordingly. A more generous reading of the Djinn rule is that it doesn’t say anything about day kills, and therefore Yaggababble can kill anyone during the day as usual. It is up to the ST to determine which reading they’ll go for. I believe in the flexibility and therefore prefer a more generous reading but understand if other STs prefer the strict version.

Going back up top for reattacking: Here’s a neat summary, courtesy of oddGarrett,

“I see three ways of running Trained Killer, and I’m not sure which I prefer (probably not option 3)

  1. Each night* attack the first never-targeted character on the script, or the player who survived an attack last night. (i.e. if you don’t re-attack a player the following night, they never get targeted again)
  1. Each night* attack the first never-targeted character on the script, or ANY player who has survived an attack. (i.e. jump back up the script for one night, but resume from the furthest place you’ve got to)
  1. Each night* attack the first character on the script below last night’s target, or any player who has survived an attack (i.e. a Storyteller can “jump back up” but then restarts attacking from that point in the script order)

Depending on how strict you read the Djinn rule, all are valid. ST can decide which is the most balanced, and as long as they run it consistently, all can create a fun puzzle.
The Djinn text seems to fit 1 the most straightforward, but my preferred method would probably be 2, so I recommend 2 to most Storytellers.

Village Idiot targeting: Targeting one Village Idiot satisfies the Djinn rule. The remaining Idiots would survive, and can get reattacked in subsequent nights, or get skipped. If Yaggababble has said their phrase multiple times, you can target multiple Idiots all at once, or target one and move on down the list, Storyteller’s choice.

Lycanthrope and Demon kills: The Demon still attacks the next target even if the Lycanthrope killed a good player successfully. Demons who pick their kill are still woken to choose a target even if a Lycanthrope kills, so the same principle applies here. Therefore, “the cursor still moves”, i.e. the Demon does not get stuck on the same target because the Lycanthrope keeps killing good players.

Matchup 1 (Group Stage 1):

Matchup 2 (Group Stage 2):

Matchup 3 (Group Stage 3):

Matchup 4 (Quarter-Final):

An Unfortunate Update:

Below matches should not have happened. Apparently, some jerk decided to play God and created 477 fake accounts on the official app to bulk vote on whoever they felt like voting at their whimsy. I had neither any involvement, nor any knowledge of this, until TPI brought it to the attention of all of the World Cup finalists. Read more here: Script World Cup – An Unfortunate Situation | Patreon.

48 hours leading up to the above-linked announcement was one of the most heartbroken I ever felt in my life. Making it to the grand finale, thinking I have a shot at winning a competition like this, only to be snatched of that feeling at the very last moment was gut wrenching.

I still want to take a moment to thank TPI and my fellow script authors for how well they handled this, and to everyone that sent supportive messages after this announcement. I am glad TPI caught this before they announced a winner, and I can confidently say that they did their best to do right by myself and everyone involved, given the circumstances.

If there is any silver lining to this whole fiasco, it is that we were able to see 3 additional matches, 6 amazing games, that would not have happened otherwise. They are still great games, and worthy of your time, regardless of what someone with an incredibly unhealthy mind decided to do. I hope TPI keeps these videos up, as a showcase of potential and creativity for all of the scripts that went into this competition.

To whoever that did this, if you’re reading this message, I hope you get some help. You’ve messed with emotions of real people who invested a lot of time in this thing.

I am incredibly proud of what I have accomplished with Trained Killer, and if you’ve enjoyed my work, hope you’ll support my fellow script authors on their re-matches. I know I will.

Matchup 5 (Semi-Final That Never Was):

Matchup 6 (Final That Was Not Meant to Be):

Enjoy!

– Ekin