Description
Lord of Typhon – Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Interactions
One Jinx, with Summoner, stating that if the Summoner creates a Lord of Typhon, they must be next to an evil player. If the Lord of Typhon has one good neighbour, they become a not in play Minion.
Playing
You have an extra minion, awesome. but you are all in a row, so be careful about that. Killing one of them might obfuscate the demon type while keeping a line of people alive on the other side. Killing around already dead players helps to keep as many possible worlds alive.
Story Telling
Not that much to note here, a pretty standard role from a Story Teller perspective. Build a bag with only one red token, like a Kazali. Then, choose minions and assign them. Choices for which player/character gets which minion can be interesting, as well as in 2 standard minion games which end to put the bonus third minion on. Once that setup it done, it’s a simple single kill demon, easy.
Final Thoughts
Lord of Typhon is nearly better, as an evil player, not being in play and being able to build words where it is. It certainly changes meta on who dies when and at night to build worlds. Extra minion is so powerful but the line is certainly a good counter to it.
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