Author: Beardy

  • The First Errata is Released

    The First Errata is Released

    Interactions between characters is a key part of what makes this game so incredible. How different scripts feel with the selection of characters in play. Sometimes however, interactions are discovered that break the game, so Jinxes are added to smooth these out. As with many things, sometimes the Jinxes miss the mark, the most egregious…

  • Clocktower Resolution – 33% through, 60% done.

    Here I am, checking in with the latest monthly update on my quest, 54 games this month, one more than March! A great number, which includes 8 in person games over 2 events and 5 as Story Teller at those in person events. As is on trend, I mostly played custom scripts with 38. Trouble…

  • One Day Games?

    One Day Games?

    Recently, there have been a number of custom scripts being created with the intent of running a game which lasts exactly one day, where you get only a single execution and if the demon lives they win. I have seen this be achieved in 3 ways – a normal script, the Doomsayer or the Fiddler…

  • Banshee Release – A New Townsfolk

    Banshee Release – A New Townsfolk

    Description If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination. Interactions A character in the realms of the Ravenkeeper/Sage/Farmer where you want to bait a demon kill, with the upside of being hard confirmed in the realm of the Virgin. Three…

  • Building a BotC Community – Clocktower Con Australia Panel

    Building a BotC Community – Clocktower Con Australia Panel

    I have the privilege of being part of a panel at the upcoming Aussie Clocktower Con, all about creating and fostering a Clocktower community. I won’t spoil any of the details, you need to come to Con for those 😉 But here are the announcement details of all the panellists to whet your appetite. Andrew…

  • Far From Town – Lizards

    In the same vein of All Amnesiac games, this is very Story Teller intensive in the setup, with every player selecting *any* character from Clocktower, including travellers or fabled, that will be mutated with a special unique ability. Will these be balanced? Most probably not. Will they be fun? Most probably yes! You can find…

  • Clocktower Resolution – A Quarter of the Way There

    Clocktower Resolution – A Quarter of the Way There

    Monthly update on my quest, 53 games this month! A good number, including 11 in person and 8 as a Story Teller. Most were custom scripts, as usual with 11 Trouble Brewing being the most played base script for the month. Some Chaos too, such as Lizards and All Amnesiacs. 45.63% done, which is almost…

  • Summoner Release – A New Minion

    Summoner Release – A New Minion

    Description You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon] Interactions Just… all of them and they are amazing, crazy and scary. Initially, there is no starting demon, madness. So many Jinxes, Alchemist can create a good Demon, Poppy Grower makes the Story…

  • There is Always Another Game

    There is Always Another Game

    Clocktower is a game of lying, of deceiving your friends and fellow players. Sometimes you are good and solve the game. Other times you are evil and pull the wool over the eyes of everyone. Those moments are great! But what about the times you don’t? A play backfires. The meta gets too strong to…

  • Far from Town – Midnight in China

    Blood on the Clocktower is very popular in China and they have a lot of fans creating custom roles. The best of them have been collected into scripts with this one being a popular one that has been translated and is available to play. There are some amazing ideas here that come together nicely. Actor,…