Category: Characters

  • Lorics – New Character Type

    Lorics – New Character Type

    Finally, the new character type is released! Lorics, fun ways to add things to scripts. Like Fabled, they are global characters and not assigned to a player. Ben Burns described it well by comparing to video games, in that Fabled are like patches, designed to help people with accessibility and fix script issues. Lorics are…

  • Princess – A New Townsfolk

    Princess – A New Townsfolk

    Description Princess – On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. Interactions A pretty simple character, however there is one fun Jinx with the Cannibal: If the Cannibal nominated & executed the Princess today, the Demon doesn’t kill tonight. There is also one functional Jinx with the…

  • Deus ex Fiasco – A New Fabled

    Deus ex Fiasco – A New Fabled

    Description Deus ex Fiasco – At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it. Interactions Actually none, but also all of them really. Playing Nothing for players to do here except follow the Story Teller. Story Telling Now this is where everything lies. Designed as a…

  • Hermit – A New Outsider

    Hermit – A New Outsider

    Description Hermit – You have all Outsider abilities. [-0 to -1 Outsiders] Interactions Lol, yep. The potential is there for all the wacky and janky interactions. Butler/Zealot? Figure it out. Drunk/Lunatic? Please don’t. The official ruling is that the STs should just make a rule they are going to use and inform their players. This…

  • Wizard – A New Minion

    Wizard – A New Minion

    Description Wizard – Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature. Interactions Oh dear, just, so many here. No jinxes but they can do anything with the wish. So you have to manage what price to keep things balanced and…

  • Xaan – A New Minion

    Xaan – A New Minion

    Description Xaan – On night X, all Townsfolk are poisoned until dusk. [X Outsiders] Interactions Setting the outsider count to an arbitrary number, overriding any other modification on the script. This means that other characters that give outsider modification, especially the evil ones such as Baron, Godfather, Vigormortis and Fang Gu, can hide more. Zero…

  • Pumpkin – A new Townsfolk

    Pumpkin – A new Townsfolk

    Description Pumpkin – Players who are “spooky” might survive execution & be safe from the Demon. Interactions A “spicy” Pacifist that can save both evil players AND protect at night, as well as being safe at night too! Playing You are a better Pacifist. Push on people being spooky to prove your existence. Story Telling…

  • Gnome – A New Traveller

    Gnome – A New Traveller

    Description Gnome – All players start knowing a player of your alignment. You may choose to kill anyone who nominates them. Interactions A pretty simple one with nothing egregious that needs to be thought of. Playing You know someone on your team, so you can trust them implicitly. Share your info, solve the game if…

  • Boffin- A New Minion

    Boffin- A New Minion

    Description Boffin – The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which. Interactions A few jinxes, 8 in fact, with this one, as one might expect. A few similar to Pit-Hag, where a demon Cult Leader/Goon cannot turn good, a few abilities they cannot have (Heretic/Ogre/Politician). The…

  • A sober Clockmaker 0?

    A sober Clockmaker 0?

    Is this even possible? Yes, I have figured out how, and it doesn’t even involve misregistering the Spy to the Clockmaker in a one minion game! The setup is simple enough, but does require the use of a Jinx. The jinx is on the Summoner, which states “If the Summoner is in play, the Clockmaker…