Category: Characters
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2025 in Review
From the bottom of my beard, I wish everyone a Happy New Year! This year was full of amazing moments, here are some I want to highlight. Now a quick recap of what I want to reflect on this year with some of my favourite videosMost proud: https://www.youtube.com/shorts/6gik0XQhDowMost viewed: https://youtube.com/shorts/papnRlaY-mc?feature=shareWish more people watched: https://www.youtube.com/shorts/3ubMHjDcd7YAlways makes…
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Hindu – A New Loric
Hindu – The first 4 players to die are immediately reincarnated as Travellers of the same alignment. Interactions Not much here to talk about, as with most Lorics this doesn’t interact directly with existing characters too much, but is a fun little spice. Playing This will be very dependent on your style, but even more…
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Zenomancer – A New Loric
Description Zenomancer – One or more players each have a goal. When achieved, that player learns a piece of true info. Interactions ¯\_(ツ)_/¯ – This is entirely up to the goal. It may interact highly with many things, or be completely independent of everything. Playing This is a very open space as well. There is…
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Lorics – New Character Type
Finally, the new character type is released! Lorics, fun ways to add things to scripts. Like Fabled, they are global characters and not assigned to a player. Ben Burns described it well by comparing to video games, in that Fabled are like patches, designed to help people with accessibility and fix script issues. Lorics are…
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Princess – A New Townsfolk
Description Princess – On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight. Interactions A pretty simple character, however there is one fun Jinx with the Cannibal: If the Cannibal nominated & executed the Princess today, the Demon doesn’t kill tonight. There is also one functional Jinx with the…
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Deus ex Fiasco – A New Fabled
Description Deus ex Fiasco – At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it. Interactions Actually none, but also all of them really. Playing Nothing for players to do here except follow the Story Teller. Story Telling Now this is where everything lies. Designed as a…
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Hermit – A New Outsider
Description Hermit – You have all Outsider abilities. [-0 to -1 Outsiders] Interactions Lol, yep. The potential is there for all the wacky and janky interactions. Butler/Zealot? Figure it out. Drunk/Lunatic? Please don’t. The official ruling is that the STs should just make a rule they are going to use and inform their players. This…
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Wizard – A New Minion
Description Wizard – Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature. Interactions Oh dear, just, so many here. No jinxes but they can do anything with the wish. So you have to manage what price to keep things balanced and…
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Xaan – A New Minion
Description Xaan – On night X, all Townsfolk are poisoned until dusk. [X Outsiders] Interactions Setting the outsider count to an arbitrary number, overriding any other modification on the script. This means that other characters that give outsider modification, especially the evil ones such as Baron, Godfather, Vigormortis and Fang Gu, can hide more. Zero…
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Pumpkin – A new Townsfolk
Description Pumpkin – Players who are “spooky” might survive execution & be safe from the Demon. Interactions A “spicy” Pacifist that can save both evil players AND protect at night, as well as being safe at night too! Playing You are a better Pacifist. Push on people being spooky to prove your existence. Story Telling…
