Category: Clocktower

  • Alchemist Goblin, What Can go Wrong?

    Turns out, quite a lot, especially when playing Teeny Meanie Miney Mo. I pulled the Alchemist token so I was excited to see what ability I would get. I hoped for Poisoner but got Goblin, so I hatched a plan. Tell everyone and get executed day 1. The plan went very well, with 4 of…

  • Far From Town – Sects and Bewlets

    What if Clocktower is too… simple. Normal. Functional. Well, then have I got news for you! This recurring series will highlight the weird and absurd world of Clocktower. Bootlegger rules, home-brew characters and full scripts. First up… Sects and Violets Bewlets? This is what you get when you take Sects and Violets and google translate…

  • An Engineers Choice

    What is an Engineer to do? Playing Separation of Church and State, a delightful script by Aero, with 10 players the choice to me was obvious. While Legion is always an interesting choice, I decided that minion manipulation was the way to go, and with 2 minions in play I had options. Unfortunately, I was…

  • Bounty Poisoner

    Bounty Poisoner

    An interesting home-brew script, for totally normal reasons not at all related to the time of year, being mid February. Cupid’s Bow, where some players were in hidden Revolutionary pairs where they didn’t have to sit next to each other, but still be the same alignment. I was evil, such joy! And what a team…

  • Possible Night 1 Deaths

    Possible Night 1 Deaths

    Games of Blood on the Clocktower follow a tempo. Setup – roles are assigned. Night 1 information is provided. Day 1, the game commences in earnest and the deduction, along with the killing, begin. But what if there were deaths on Night 1? How is that possible, I hear you ask? All the roles that…

  • Custom Scripts Part 4 – Homebrew

    Custom Scripts Part 4 – Homebrew

    What happens when you’ve done it all? Played, created and checked custom scripts? Well, Homebrew is the final step in the custom script journey. Either individual characters or a script full of them, how would you go about this? I’m glad you asked! As you might expect, there is a tool, BloodStar, allowing just that.…

  • Custom Scripts Part 3 – Script Checker

    Custom Scripts Part 3 – Script Checker

    Once you have made a script, and you think it’s pretty good, how can you go about confirming this, before play testing? You can use the handy BOTC Script Checker tool. This checks your script and allows you to avoid basic mistakes, or at least warn you of potential issues. Of course, just because the…

  • Custom Scripts Part 2 –  Creating

    Custom Scripts Part 2 – Creating

    Once you have explored the range of custom scripts available, what if you want more. Particular character interactions or something thematic. Then you can make your own with the script building tool. This tool, provided by TPI themselves, allows you to experiment with making your own scripts. With an easy to understand and use interface,…

  • Custom Scripts Part 1 – Repository

    Custom Scripts Part 1 – Repository

    The base three scripts, Trouble Brewing, Sects and Violets and Bad Moon Rising are great. Each one offers something different. Different characters, mechanics, experiences. But they are limited, only 3 of them. ‘Only’ 72 characters between them when there are over 125 characters (and counting), not including Travellers or Fabled. Moving beyond them, currently, means…

  • Clocktower Con Aus

    Clocktower Con Aus

    Counting down the days. Only 5 months to go to the first (of hopefully many) Clocktower Convention Australia. First funded on Kickstarter, this event is also a celebration of 10 years! of Blood on the Clocktower. I will be in attendance and I am looking forward to this is a major way. Catching up with…