Category: Clocktower

  • Possible Night 1 Deaths

    Possible Night 1 Deaths

    Games of Blood on the Clocktower follow a tempo. Setup – roles are assigned. Night 1 information is provided. Day 1, the game commences in earnest and the deduction, along with the killing, begin. But what if there were deaths on Night 1? How is that possible, I hear you ask? All the roles that…

  • Custom Scripts Part 4 – Homebrew

    Custom Scripts Part 4 – Homebrew

    What happens when you’ve done it all? Played, created and checked custom scripts? Well, Homebrew is the final step in the custom script journey. Either individual characters or a script full of them, how would you go about this? I’m glad you asked! As you might expect, there is a tool, BloodStar, allowing just that.…

  • Custom Scripts Part 3 – Script Checker

    Custom Scripts Part 3 – Script Checker

    Once you have made a script, and you think it’s pretty good, how can you go about confirming this, before play testing? You can use the handy BOTC Script Checker tool. This checks your script and allows you to avoid basic mistakes, or at least warn you of potential issues. Of course, just because the…

  • Custom Scripts Part 2 –  Creating

    Custom Scripts Part 2 – Creating

    Once you have explored the range of custom scripts available, what if you want more. Particular character interactions or something thematic. Then you can make your own with the script building tool. This tool, provided by TPI themselves, allows you to experiment with making your own scripts. With an easy to understand and use interface,…

  • Custom Scripts Part 1 – Repository

    Custom Scripts Part 1 – Repository

    The base three scripts, Trouble Brewing, Sects and Violets and Bad Moon Rising are great. Each one offers something different. Different characters, mechanics, experiences. But they are limited, only 3 of them. ‘Only’ 72 characters between them when there are over 125 characters (and counting), not including Travellers or Fabled. Moving beyond them, currently, means…

  • Clocktower Con Aus

    Clocktower Con Aus

    Counting down the days. Only 5 months to go to the first (of hopefully many) Clocktower Convention Australia. First funded on Kickstarter, this event is also a celebration of 10 years! of Blood on the Clocktower. I will be in attendance and I am looking forward to this is a major way. Catching up with…

  • Savant Generator

    The Savant is one of the few characters in the game that the Story Teller gets to directly shape information for. This information can often make or break a game, given the true/false nature of it and the inherent puzzle in that. Giving good information that is not too game solving but also not impossible…

  • Ojo, what has the Lunatic done

    How did a lunatic win a game for evil? Let me tell you how. This is a cautionary tale for any Ojo that might be a Lunatic – be careful on who you tell your choices as it just might end up in the wrong hands. I, thankfully, was the actual demon, an Ojo, this…

  • Clocktower Resolution – Goals and Progress

    Clocktower Resolution – Goals and Progress

    Not one big on New Years resolutions, I made just a single one this year. More Blood on the Clocktower, in all it’s forms and ways. So the goal is to play, at least, 1 game a day, on average. I rarely only play one game when I do play, which will help keep the…

  • The ways to play

    There are multiple ways to play this game and I have done a bunch of them. The four ways I am aware of are:– Real Life ✅– Online ✅– Live Text ❎– Asynchronous Text ✅ I participate in these in varying capacities and also frequency. Player, Story Teller and Spectator. Real Life The way the…