Category: Scripts
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The good of people
Clocktower pits people against each other, two competing teams. But, what if everyone worked together to win, but not with an Atheist? Enter Trouble Gooning, where each Trouble Brewing character also has the Goon ability of changing alignments, with a slight alteration where only townsfolk are drunk when picking a goon. This game, as one…
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Far From Town – Lizards
In the same vein of All Amnesiac games, this is very Story Teller intensive in the setup, with every player selecting *any* character from Clocktower, including travellers or fabled, that will be mutated with a special unique ability. Will these be balanced? Most probably not. Will they be fun? Most probably yes! You can find…
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Far from Town – Midnight in China
Blood on the Clocktower is very popular in China and they have a lot of fans creating custom roles. The best of them have been collected into scripts with this one being a popular one that has been translated and is available to play. There are some amazing ideas here that come together nicely. Actor,…
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Far From Town – All Amnesiacs
A very Story Teller intensive game to run, as they both need to come up with the abilities for all players, since all players are Amnesiacs and they need to be somewhat balanced, but also to actually keep everything in mind when running the game. I think the key when making a script up is…
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Far from Town – Blood on the Crossover
Next up with the bizarre is what you get when you take two different characters and mash them together. Double the information! Double the confirmation! Double the Chaos! This script can be a bit jank around the edges, Lortox can just win day 1 if none of them vote and it has the Lleech (Llil…
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Far From Town – Sects and Bewlets
What if Clocktower is too… simple. Normal. Functional. Well, then have I got news for you! This recurring series will highlight the weird and absurd world of Clocktower. Bootlegger rules, home-brew characters and full scripts. First up… Sects and Violets Bewlets? This is what you get when you take Sects and Violets and google translate…
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Custom Scripts Part 4 – Homebrew
What happens when you’ve done it all? Played, created and checked custom scripts? Well, Homebrew is the final step in the custom script journey. Either individual characters or a script full of them, how would you go about this? I’m glad you asked! As you might expect, there is a tool, BloodStar, allowing just that.…
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Custom Scripts Part 3 – Script Checker
Once you have made a script, and you think it’s pretty good, how can you go about confirming this, before play testing? You can use the handy BOTC Script Checker tool. This checks your script and allows you to avoid basic mistakes, or at least warn you of potential issues. Of course, just because the…
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Custom Scripts Part 2 – Creating
Once you have explored the range of custom scripts available, what if you want more. Particular character interactions or something thematic. Then you can make your own with the script building tool. This tool, provided by TPI themselves, allows you to experiment with making your own scripts. With an easy to understand and use interface,…