Author: Beardy

  • Recluse is a Good Legion Bluff

    I was fortunate enough to play on the Thursday night TPI stream, the game before the Village Idiot release. I went into that game thinking I’d never been evil on stream before and, lo-and-behold, there it was. A big red hand. I was Legion. We were playing Recruitment Agency, and I was thankful that Lunatic…

  • Player Counts

    Blood on the Clocktower works well at almost all advertised player counts. BoardGameGeek lists it as 6-21, including the Story Teller as a player, which they very much are. First, those few player counts that are the ones I try to avoid. That is 6 and 16+. First we have Teensyville, a special game mode…

  • That’s not how the Amnesiac works

    Sometimes, things just happen that are funny. I was the good Goon, bluffing Gossip, in a role swap with the Amnesiac. I was nominated because people thought Tesso, my neighbour, was evil and there was a (made up) Clockmaker 1, so I must also be evil. I was good at that point so, going with…

  • Village Idiot Release

    Village Idiot Release

    A new character! A townsfolk. The Village Idiot. Here are my quick initial thoughts an hour or two after release. These are likely to change as I get to actually play with and as this character. While being a townsfolk, it is also amazing for evil as a bluff, if they explicitly get it or…

  • Where You Can See Me Play pt.1

    I get around. Playing here/there/everywhere. But where can you see me play, you might ask. The places are many and varied. The first is on The Pandemonium Institute Twitch channel. A new member there, having been approached to join at the end of 2023, I am enjoying it. I will typically play in the Wednesday…

  • Why Clocktower is my favourite Social Deduction game

    In social deduction games, one name reigns supreme: Werewolf/Mafia. The OG, the classic, the one all others are compared against. With good reason. It set the framework – Informed Minority vs Uninformed Majority. Many games have progressed this formula. Werewolf included. Adding in a few roles with special powers. Missions to go on. Extra ways…

  • Huntsman is an Outsider

    Probably my least favourite Townsfolk is the Huntsman. It feels like it should exist in the Outsider category, and here I will briefly explain why I think that. It has a major downside, adding an outsider, the Damsel, which includes an extra loss condition for the good team. There is an upside, being able to…

  • A Monk Shaped Hill to Die on

    Everyone has opinions, on something or other. This is one of mine. I know the reasons it will never be changed (existing printed versions the primary one) but still, here I am, fighting for it. The Monk should be an Each Night role, not an Each Night*. While on Trouble Brewing the change doesn’t affect…

  • First night picks are love or location

    When playing in a group of friends, people you have played many games together, who do you pick on Night 1, when there is no information to go on? The first is location. Evil – What is on the script I need to worry about. Empath. A player between two evils. Let’s keep them busy/distracted…

  • BalloonFather

    Sometimes in this game, the stars just align and things go perfectly for an amazing time. This was one of those. Laura was the demon, and I one of her minions. We were neighbours which is always great for easy communication. We always talk a lot so all the messages didn’t raise suspicion. She, the…