Djin Rule:
1 good player knows if a wizard is in play. Each day, they may privately guess what the wish is: they learn how accurate they are.
How to run:
If a wizard is in play or enters play, the storyteller should choose one good player to know this. They are told that night regardless of poisoning or drunk effects. They may privately visit each day to ask what the wizard wish was, give an indication as to how close they are or say no wizard wish has been made. If they are killed they may no longer guess the wizard wish.
