In the author’s words
Hi Beardy!
This is an Alchemist-Spy script with Pope & Bootlegger rule: “A living Alchemist-Spy learns how many duplicate good characters are in play of the recently killed executee.”
The Bootlegger is intended to give a fun Spy / Undertaker like ability to Alchemist-Spy, so they have the jinx plus an interesting added ability in a Pope game.
Notable characters
Goblin: An Alchemist alternative in a Teensy to the highlighted Spy.
Courtier: Gives the possibility of drunking the Spy in a Teensy, so they learn incorrect minions โ the main reason I chose Spy over Widow with this script.
Washerwoman: Classic Spy/Washerwoman confirmations. Alchemist-Spy can figure out if that confirmation is a bit too suspicious and guess the “washerwoman” is the Spy.
Hatter: Opens up the possibility of the Spy changing to avoid the Alchemist-Spy guess.
Pukka: Opens worlds where a correct Alchemist-Spy guess is not dead the following night.
Mayor: Great a chance for a Teensy Mayor win, even with Pukka, if there are 3 Mayors!

